Saturday, March 26, 2005

#3Three

Stage: Modelling the Corgi

Yes, the sheepdog who fell off the cliff so that Polly could save him. He is affectionately called Corgi because he is modelled after a photograph of a Cardigan Welsh Corgi taken by Raija Isotala.

The body is created from a box using numerous layers of FFD boxing, which provides a great tool for changing the general shape of a model. The neck as usual is an extruded spline, and the head, most torturing of all to make, is made from a UV Loft, the same way I made Ratt Rauschenburger's head last year.

The texturing for the body and neck is through the Unwrap UVW modifier, from images cut directly from the photograph. The ears and legs are made with a simple generic fur texture. The tail and head are textured by a all-over texture, and as you can see the head is the trickiest to do, as I had to distort the original image drastically to get the desired result.

The tail is made with a Flex modifier and has with it attached a gravity force, so that it swings reasonably realistically. Corgi's model was completed by the afternoon.

Ladies and Gentlemen, meet Mr. Corgi!

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Thursday, March 24, 2005

#2Two

Current stages: Storyboarding and Character Modelling

Yes yes I have finished the high-poly sheep model! The ears were made from a box, rolled up using the bend modifier, flattened up, twisted by the FFD 4x4 box and textured by the Unwrap UVW with a hand-drawn map. The legs are made from tapered cylinders lolx.

I'm making another hi-poly sheep model, which would represent all the sheep apart from Polly, and a low-poly sheep for use in landscape shots.

Presenting to you... Polly the sheep!

#1One

Current stages: Storyboarding and Character Modelling

Oh what the hey, my first time keeping an online journal of my Art coursework. It actually took me three months to realise that blogging is actually a nice and easy way to keep track of your ideas as you go along. Brainless old me.

Anyway I'm done through the tortuous process of storybuilding and conceltualisation, and have now done half my storyboard. It's the cutest things I have drawn these days, haha. Right now I'm modelling the sheep. Started on Tuesday night and still half there, as you can see modelling is quite hard to come by now.

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This is my sheep at the time of entry. Cute right? I've made it a point to beautify the eyes with extra texturing parameters like reflection and specular volume and all that, and it took four maps. The head and neck-part was made from an extruded spline and the body the box. It was a little tricky modelling the body because it always looked a little box-like before I found out a critical step I have since forgotten about.

The eyes have eyebrows above them, but you can't see it against black.

The stuff left to stick onto the sheep are ears, nose and the legs. Polly the sheep is modelled against the Border Leicester sheep breed, who have Very Expressive Ears indeed. This one is from Seren Bell.

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Note ears.

The body vertexes may need a bit of flex, and you know wool don't usually stay stiff but wobbles around when sheep move quickly. The walking, if pictured at all, will either be pictured overhead or sideways, so that decreases the threat of a time-consuming walking sequence.

I've written enough for today.