#6Six
This month has seen some of the tougher-to-do character animations under construction. It is mainly because of the fact that I never bothered with any technical limitations, resulting in my emergent need for extra research. I have since looked into trajectories and opacity modelling, which I used in flight paths and grass patches. Quadrupedal movement also poses a challenge, as in the case of the Stonehenge scene, where Polly launches herself off a stone lintel in a brief flight. Elasticy of the body is also ensued, by the use of the FFD deformers. Since the movement involves all four limbs, and is quadrupedal, more attention is required in the work therein.
Walk cycles also poses a challenge, one that is overcomed upon the completion of the scene NC_b2. The floppy dog scene, PC_b9, puts me to the ultimate test to make a dog flop convincingly upon the sheep's back.
I've started environmental integration for the scene NC_b2, just before Corgi falls off the cliff.
Giving good progress, despite the 2-week trip in Europe interrupting it.